The Sims 2
|The Sims 2|
|Release date:||September 14, 2004|
|Series:||The Sims Series|
|Platforms:|| Windows, |
>==Summary== The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on December 14, 2000. Mark Mothersbaugh composed the music for the game.
The Sims 2 essentially revolves around the same concept as its predecessor. Players are free to control their Sims (as they interact with their virtual surroundings) engaging in various mundane activities and forming relationships in a manner similar to real life. Like its predecessor, The Sims does not have a defined final goal; gameplay is open-ended. Sims 2, however, has life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live up to eighty-five Sim days depending on the degree of which their aspirations are fulfilled (although one item can extend a Sim's lifespan further).
The Sims 2 builds on its predecessor by allowing Sims, the simulated human characters, to age through six stages of life and incorporating a more powerful 3D graphics engine. It was first released on September 14, 2004 and became an instant success, having sold a then-record one million copies in its first ten days. In addition to its commercial success, The Sims 2 was well received by critics. As of July 26, 2007, The Sims 2 has sold more than 13 million units worldwide and is the best-selling PC game of 2004. A sequel, The Sims 3, was announced by EA in November 2006 and is scheduled for release in 2009. As of April 2008, The Sims 2 website celebrated 100 million copies of The Sims series sold.
Although gameplay is open-ended, The Sims 2 has characters with histories, and the game is designed to accommodate story-based gameplay should the player wish to do so through expanded photo album features or a packaged blog, such as a neighborhood photo album. The three pre-loaded neighborhoods each have a storyline told through the existing photo albums and the Sims' personal biographies.
The Sims 2 is based loosely on the original plot lines of The Sims, by containing information about families existent in the first game. Several pre-loaded families in The Sims 2 have subtle clues, hinting that this game exists 25 years after The Sims.
Utilizing the complex ancestry system, The Sims 2 incorporates details that link families in this game to the first. The Broke family has a series of Newbies, a family from the first game, in their family tree. The Goth family is a canon element in The Sims games. In this game, their daughter, Cassandra, from the first game has grown into a woman, and is about to be married, further emphasizing the passage of time. The Goths in The Sims 2 also provide a basis for story-driven play, as a plot involving their vanished matriarch Bella and an impending marriage is hinted at throughout the game. Other returning families from earlier games include the Pleasants and the Burbs. Dina Caliente, a member of one of the new families introduced in the Sims 2, was married to Michael Bachelor, who is deceased in The Sims 2 and has been identified as Bella Goth's brother. Alexander Goth, the young son of Mortimer and Bella Goth, was born before the game began. Similarly, Bella Goth has disappeared when the game begins and it is implied that she had been abducted by aliens. The twist of this plotline is that Bella can be found as an NPC in Strangetown, with all her previous memories wiped. Many players have claimed that Bella can also be observed in the 'hot air balloon' scenery with a mysterious man. This scenery is available in the decorations tab of the neighborhood. A few players claim Bella is accompanied by an alien but most see a man wearing a blue shirt and black pants.
EA Games announced on May 5, 2003 that the Maxis studio had begun development on The Sims 2. The game was first shown at E³ in Los Angeles, California on May 13, 2004. Will Wright admits that while most of the content of The Sims 2 are original ideas, inspiration for its own expansions and constituents spawned from the successes of the first game. The community interest in the antecedent The Sims: Unleashed expansion, for example, ensured the creation of The Sims 2: Pets expansion, and The Sims: Hot Date expansion ensured the creation of The Sims 2: Nightlife expansion.
After development concluded, designers from Maxis regarded The Sims 2 as very capricious during creation. Bugs would appear apparently spontaneously, and Sims would be "tweaked", or have anomalies not present in a previous run.
The Sims 2 had a successful E³ showing in 2004. In all, it garnered four awards based on that exhibit alone, and two more upon further review. The Game Critics awarded the game Best Simulation Game at E³ 2004. GameSpot, GameSpy, and IGN also awarded The Sims 2 their Best of Show at E³ 2004 designation. The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product. From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100 out of 100 score.
In addition to its awards, The Sims creator, Will Wright was recognized by being nominated at the Billboard Digital Entertainment Awards for Visionary and Game Developer. The game was also nominated for two international awards, Best PC Game, 2005 from BAFTA, and the International Press Academy Satellite Award for Best Puzzle/Strategy Game, 2005.
|The Sims, The Sims 2, The Sims 3|