Enemy Territory: Quake Wars
|Enemy Territory: Quake Wars|
|Release date:||August 22, 2007|
|Platforms:|| Windows, MacOS, |
PlayStation 3, Xbox 360
|Technology:||id Tech 4|
|Media:||DVD, DVD-DL, Blu-ray|
Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft, asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download.
Enemy Territory: Quake Wars was developed by Splash Damage for Windows using a modified version of id Software's id Tech 4 and MegaTexture rendering technology.
It was announced on February 13, 2007 that Enemy Territory: Quake Wars will also be released for the Xbox 360 and Playstation 3. On May 21, 2007, it was announced that id Software will release a version for Linux and Aspyr Media will be releasing the title for Mac OS X.
On March 18, 2008, the Mac OS X version started shipping It was announced on February 20, 2008 that ET:QW will be developed as a conditional cost-free online game "Quake Wars : Online" only in South Korea by Korean game firm 'Dragonfly' and Activision Korea.
Quake Wars is a class-based game. There are two opposing teams; the GDF (Global Defense Force), who are human, and the Strogg, an alien race that is invading Earth. For each side there are five classes, and while these classes are essentially the same on both sides, there are small variations in the way they perform as well as differences in names. The classes of Global Defense Force consist of Soldier, Medic, Engineer, Field Ops, and Covert Ops. The corresponding Strogg classes are Aggressor, Technician, Constructor, Oppressor, and Infiltrator, respectively.
The main drive of the game is to either capture enemy territory by completing objectives or to defend these objectives for a specified amount of time. Each side usually alternates between attacking and defending. In addition to the overall mission for each map, sub-missions are available, such as destroying an obstacle to make progression easier.
As you complete objectives, cause damage, and aid your team with your specific class, you gain experience points ("XP"). With XP you can get upgrades for your specific class, light weapons, vehicles, or battlesense. These upgrades last for one campaign consisting of three maps, which will reset when the campaign is completed.